Difference between revisions of "RGBToHSL"
From SCAR Divi Manual
(Created page with "==Definition== <source lang="scar" lines="false"> procedure RGBtoHSL(R, G, B: Integer; var H, S, L: Extended); </source> ==Availability== SCAR Divi 3.00 > Current ==Description...") |
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==Definition== | ==Definition== | ||
<source lang="scar" lines="false"> | <source lang="scar" lines="false"> | ||
− | procedure | + | procedure RGBToHSL(R, G, B: Integer; var H, S, L: Extended); |
</source> | </source> | ||
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==Description== | ==Description== | ||
− | Converts RGB values specified by '''R''', '''G''' and '''B''' to color components within the [http://en.wikipedia.org/wiki/HSL_and_HSV HSL] color space and returns them in '''H''', '''S''' and '''L'''. The HSL values are defined as percentages within the range 0..100. The | + | Converts [http://en.wikipedia.org/wiki/RGB_color_model RGB] values specified by '''R''', '''G''' and '''B''' to color components within the [http://en.wikipedia.org/wiki/HSL_and_HSV HSL] color space and returns them in '''H''', '''S''' and '''L'''. The HSL values are defined as percentages within the range 0..100. The resulting values can be converted back to RGB values using [[HSLToRGB]]. |
==Example== | ==Example== | ||
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begin | begin | ||
− | + | RGBToHSL(0, 255, 0, H, S, L); | |
WriteLn(FloatToStr(H) + ';' + FloatToStr(S) + ';' + FloatToStr(L)); | WriteLn(FloatToStr(H) + ';' + FloatToStr(S) + ';' + FloatToStr(L)); | ||
end. | end. | ||
Line 26: | Line 26: | ||
==See Also== | ==See Also== | ||
*[[HSLToRGB]] | *[[HSLToRGB]] | ||
− | *[[ | + | *[[RGBToColor]] |
− | *[[ | + | *[[RGBToXYZ]] |
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Color Functions]] | [[Category:Color Functions]] | ||
[[Category:Conversion Functions]] | [[Category:Conversion Functions]] |
Latest revision as of 10:07, 5 July 2011
Definition
procedure RGBToHSL(R, G, B: Integer; var H, S, L: Extended);
Availability
SCAR Divi 3.00 > Current
Description
Converts RGB values specified by R, G and B to color components within the HSL color space and returns them in H, S and L. The HSL values are defined as percentages within the range 0..100. The resulting values can be converted back to RGB values using HSLToRGB.
Example
var H, S, L: Extended; begin RGBToHSL(0, 255, 0, H, S, L); WriteLn(FloatToStr(H) + ';' + FloatToStr(S) + ';' + FloatToStr(L)); end.
Output:
33,3333343267441;100;50