Difference between revisions of "InTriangle"
From SCAR Divi Manual
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==Definition== | ==Definition== | ||
<source lang="scar" lines="false"> | <source lang="scar" lines="false"> | ||
− | function InTriangle(const | + | function InTriangle(const X, Y, X1, Y1, X2, Y2, X3, Y3: Integer): Boolean; |
</source> | </source> | ||
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==Description== | ==Description== | ||
− | This function determines whether a coordinate specified by (''' | + | This function determines whether a coordinate specified by ('''X''', '''Y''') can be found inside of the [http://en.wikipedia.org/wiki/Triangle triangle] specified by the points ('''X1''', '''Y1'''), ('''X2''', '''Y2''') and ('''X3''', '''Y3'''). If the coordinate is outside or on top of the triangle, [[False]] is returned. |
==Example== | ==Example== |
Latest revision as of 15:14, 9 July 2012
Definition
function InTriangle(const X, Y, X1, Y1, X2, Y2, X3, Y3: Integer): Boolean;
Availability
SCAR Divi 3.00 > Current
Description
This function determines whether a coordinate specified by (X, Y) can be found inside of the triangle specified by the points (X1, Y1), (X2, Y2) and (X3, Y3). If the coordinate is outside or on top of the triangle, False is returned.
Example
begin if InTriangle(2, 2, 1, 1, 0, 3, 6, 3) then WriteLn('The point can be found in the triangle') else WriteLn('The point is outside or on top of the triangle'); end.
Output:
The point can be found in the triangle